/**  
 * BGRSLoupeLayer.h
 * Copyright (c) 2011, Benjamin Guest.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without 
 * modification, are permitted provided that the following conditions are met:
 * 
 * -Redistributions of source code must retain the above copyright
 *  notice, this list of conditions and the following disclaimer.
 * -Redistributions in binary form must reproduce the above copyright
 *  notice, this list of conditions and the following disclaimer in the 
 *  documentation and/or other materials provided with the distribution.
 * -Neither the name of Benjamin Guest nor the names of its 
 *  contributors may be used to endorse or promote products derived from 
 *  this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 
 * POSSIBILITY OF SUCH DAMAGE. 
 */

#import <UIKit/UIKit.h>
#import <QuartzCore/QuartzCore.h>

@class RSColorPickerView;

@interface BGRSLoupeLayer : CALayer {
    BOOL isReadyToDismiss;
    BOOL isRunningInitialAnimation;
}

@property (nonatomic) CGPoint loupeCenter;
@property (nonatomic, weak) RSColorPickerView *colorPicker;

#pragma mark - Drawing
- (void)drawGridInContext:(CGContextRef)ctx;

#pragma mark - Animation
- (void)appearInColorPicker:(RSColorPickerView *)aColorPicker;
- (void)disappear;
- (void)disappearAnimated:(BOOL)anim;

@end
